This is one of various PR to refactor the simple theme internally.
Replace eslint tool with Biome. I have been using this for quite some time, and
it will help us to have more consistent and valid code without extending on
other third party plugins.
Removes unused dependencies.
BTW force modularization of the ./mange script into sub modules:
- utils/lib_sxng_data.sh
- utils/lib_sxng_node.sh
- utils/lib_sxng_static.sh
- utils/lib_sxng_test.sh
- utils/lib_sxng_themes.sh
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
Environment variable to get live builds while modifying CSS & JS of a theme::
LIVE_THEME=simple make run
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
We have some variables in the build environment which are also needed in the
grunt process when building themes. Theses variables are relavant if one
creates a fork with its own branding. We treat these variables under the term
'brands'.
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
With the aim to simplify development cycles, started with PR #1756 a Makefile
based boilerplate was added. This patch adds the missing developer
documentation.
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
Normalize reST sources with best practice and KISS in mind.
to name a few points:
- simplify reST tables
- make use of ``literal`` markup for monospace rendering
- fix code-blocks for better rendering in HTML
- normalize section header markup
- limit all lines to a maximum of 79 characters
- add option -H to the sudo command used in code blocks
- drop useless indentation of lists
- ...
[1] https://www.sphinx-doc.org/en/master/usage/restructuredtext/basics.html
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>