searxng/docs/dev/quickstart.rst
Ivan Gabaldon a947d5b3cf [mod] theme/simple: improve fmt/lint tech
This is one of various PR to refactor the simple theme internally.

Replace eslint tool with Biome. I have been using this for quite some time, and
it will help us to have more consistent and valid code without extending on
other third party plugins.

Removes unused dependencies.
2025-07-03 17:35:05 +02:00

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.. _devquickstart:
======================
Development Quickstart
======================
.. _npm: https://www.npmjs.com/
.. _Node.js: https://nodejs.org/
.. _Biome: https://biomejs.dev/
.. _Stylelint: https://stylelint.io/
.. sidebar:: further read
- :ref:`makefile`
- :ref:`buildhosts`
SearXNG loves developers; Developers do not need to worry about tool chains, the
usual developer tasks can be comfortably executed via :ref:`make <makefile>`.
Don't hesitate, just clone SearXNG's sources and start hacking right now ..
.. code:: bash
git clone https://github.com/searxng/searxng.git searxng
Here is how a minimal workflow looks like:
1. *start* hacking
2. *run* your code: :ref:`make run`
3. *format & test* your code: :ref:`make format.python` and :ref:`make test`
If you think at some point something fails, go back to *start*. Otherwise,
choose a meaningful commit message and we are happy to receive your pull
request. To not end in *wild west* we have some directives, please pay attention
to our ":ref:`how to contribute`" guideline.
.. sidebar:: further read
- :ref:`make nvm`
- :ref:`make themes`
If you implement themes, you will need to setup a :ref:`Node.js environment
<make node.env>`. Before you call *make run* (2.), you need to compile the
modified styles and JavaScript: ``make node.clean themes.all``. If Biome_
or Stylelint_ reports issues, try ``make themes.fix``.
Alternatively you can also compile selective the theme you have modified,
e.g. the *simple* theme.
.. code:: bash
make themes.simple
.. tip::
To get live builds while modifying CSS & JS use: ``LIVE_THEME=simple make run``
.. sidebar:: further read
- :ref:`make static.build`
If you finished your *tests* you can start to commit your changes. To separate
the modified source code from the build products first run:
.. code:: bash
make static.build.restore
This will restore the old build products and only your changes of the code
remain in the working tree which can now be added & committed. When all sources
are committed, you can commit the build products simply by:
.. code:: bash
make static.build.commit
Committing the build products should be the last step, just before you send us
your PR. There is also a make target to rewind this last build commit:
.. code:: bash
make static.build.drop