FERTIG!!!

This commit is contained in:
kevadesu 2025-05-23 12:43:35 +02:00
parent 1ae6aad011
commit 5a2df93eb4
5 changed files with 72 additions and 57 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=33 format=3 uid="uid://bn20cqfwvm2oe"]
[gd_scene load_steps=35 format=3 uid="uid://bn20cqfwvm2oe"]
[ext_resource type="Script" uid="uid://bpj62lqejp32d" path="res://main.gd" id="1_fwt2i"]
[ext_resource type="PackedScene" uid="uid://bs6yq6gy7k2sb" path="res://player.tscn" id="1_lsi31"]
@ -68,6 +68,10 @@ albedo_texture = ExtResource("2_gp22r")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7rthl"]
albedo_texture = ExtResource("5_r3eyv")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ldd5v"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_boye7"]
[sub_resource type="LabelSettings" id="LabelSettings_qbfpe"]
font = ExtResource("10_o66vw")
font_size = 75
@ -2570,6 +2574,7 @@ shape = ExtResource("2_7sds5")
transform = Transform3D(-3.27835e-08, -1, 8.74228e-08, 0, -4.37114e-08, -2, 0.75, -4.37114e-08, 3.82137e-15, -26.6318, -9.40376, 8.93275)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
surface_material_override/0 = SubResource("StandardMaterial3D_ldd5v")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D113"]
@ -2580,6 +2585,7 @@ shape = ExtResource("2_7sds5")
transform = Transform3D(-3.27835e-08, -1, 8.74228e-08, 0, -4.37114e-08, -2, 0.75, -4.37114e-08, 3.82137e-15, -35.2546, -9.40376, 9.61097)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
surface_material_override/0 = SubResource("StandardMaterial3D_boye7")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D200"]
@ -2590,6 +2596,7 @@ shape = ExtResource("2_7sds5")
transform = Transform3D(-3.27835e-08, -1, 8.74228e-08, 0, -4.37114e-08, -2, 0.75, -4.37114e-08, 3.82137e-15, -21.4139, -9.40376, 13.4966)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
surface_material_override/0 = SubResource("StandardMaterial3D_ldd5v")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D201"]
@ -2790,41 +2797,48 @@ outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "To unlock/free the cursor, press Shift+Enter"
font = ExtResource("2_fq2vn")
[node name="Label_Station" type="Label" parent="."]
offset_left = 100.0
offset_top = 100.0
offset_right = 490.0
offset_bottom = 199.0
text = "DEMO-Version"
[node name="MarginContainer" type="MarginContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
theme_override_constants/margin_bottom = 50
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/HBoxContainer"]
layout_mode = 2
[node name="Label_Station" type="Label" parent="MarginContainer/HBoxContainer/VBoxContainer"]
layout_mode = 2
text = "FEHLER BEIM LADEN"
label_settings = SubResource("LabelSettings_qbfpe")
[node name="Label_Controls" type="Label" parent="."]
offset_left = 100.0
offset_top = 200.0
offset_right = 625.0
offset_bottom = 290.0
[node name="Label_Controls" type="Label" parent="MarginContainer/HBoxContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 1
text = "esc - pause
shift+r - back to checkpoint/Zurück zum Checkpoint
f5 - restart level/Level neu starten"
label_settings = SubResource("LabelSettings_27422")
[node name="Label_Controls2" type="Label" parent="."]
offset_left = 100.0
offset_top = 290.0
offset_right = 625.0
offset_bottom = 318.0
text = "time/zeit: "
[node name="Label_Controls2" type="Label" parent="MarginContainer/HBoxContainer/VBoxContainer"]
layout_mode = 2
text = "Wenn du dies siehst, wurde das Code nicht richtig geladen.
Versuche, das Spiel neu zu starten."
label_settings = SubResource("LabelSettings_27422")
[node name="Label_Health" type="Label" parent="."]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 100.0
offset_top = -100.0
offset_right = 625.0
offset_bottom = -72.0
grow_vertical = 0
[node name="HBoxContainer2" type="HBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Label_Health" type="Label" parent="MarginContainer/HBoxContainer2"]
layout_mode = 2
size_flags_vertical = 8
text = "[||||||||||]"
label_settings = SubResource("LabelSettings_2uy0w")
vertical_alignment = 2

View file

@ -51,7 +51,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="Exports/Windows/ProjektLuzid.exe"
export_path="Exports/Windows/AbgabeterminPU/ProjektLuzid.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""

55
main.gd
View file

@ -9,15 +9,16 @@ var checkpoint2 = Vector3(0, 22, 1.374)
var checkpoint3 = Vector3(-50, 25, -5)
var terminus = Vector3(-8, -8.5, 9.5)
var checkpoint = checkpoint0
@onready var checkpointtext = $Label_Station
@onready var checkpointtext = $MarginContainer/HBoxContainer/VBoxContainer/Label_Station
var time_accum = 0.0 # Timer accumulator
@onready var player = get_node("Player")
var elapsed_time := 0.0
var restart_count = 0
@onready var healthtext = $MarginContainer/HBoxContainer2/Label_Health
func _ready() -> void:
var player = get_node("Player")
$Label_Station.text = "station 0"
checkpointtext.text = "station 0"
# while true:
# wait(5)
# print(player.checkpoint)
@ -49,44 +50,44 @@ func _process(delta: float):
elif Input.is_action_just_pressed("proluz_ui_reset"):
get_tree().reload_current_scene()
var player = get_node("Player")
$Label_Controls2.text = get_formatted_time()
$MarginContainer/HBoxContainer/VBoxContainer/Label_Controls2.text = get_formatted_time()
# Health bar
if player.health == 100:
$Label_Health.text = "[//////////]"
$Label_Health.add_theme_color_override("font_color", Color.GREEN)
healthtext.text = "[//////////]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 90:
$Label_Health.text = "[/////////·]"
$Label_Health.add_theme_color_override("font_color", Color.GREEN)
healthtext.text = "[/////////·]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 80:
$Label_Health.text = "[////////··]"
$Label_Health.add_theme_color_override("font_color", Color.GREEN)
healthtext.text = "[////////··]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 70:
$Label_Health.text = "[///////···]"
$Label_Health.add_theme_color_override("font_color", Color.GREEN)
healthtext.text = "[///////···]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 60:
$Label_Health.text = "[//////····]"
$Label_Health.add_theme_color_override("font_color", Color.GREEN_YELLOW)
healthtext.text = "[//////····]"
healthtext.add_theme_color_override("font_color", Color.GREEN_YELLOW)
elif player.health >= 50:
$Label_Health.text = "[/////·····]"
$Label_Health.add_theme_color_override("font_color", Color.GREEN_YELLOW)
healthtext.text = "[/////·····]"
healthtext.add_theme_color_override("font_color", Color.GREEN_YELLOW)
elif player.health >= 40:
$Label_Health.text = "[////······]"
$Label_Health.add_theme_color_override("font_color", Color.YELLOW)
healthtext.text = "[////······]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 30:
$Label_Health.text = "[///·······]"
$Label_Health.add_theme_color_override("font_color", Color.YELLOW)
healthtext.text = "[///·······]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 20:
$Label_Health.text = "[//········]"
$Label_Health.add_theme_color_override("font_color", Color.YELLOW)
healthtext.text = "[//········]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 10:
$Label_Health.text = "[/·········]"
$Label_Health.add_theme_color_override("font_color", Color.INDIAN_RED)
healthtext.text = "[/·········]"
healthtext.add_theme_color_override("font_color", Color.INDIAN_RED)
elif player.health >= 1:
$Label_Health.text = "[|·········][CRITICAL]"
$Label_Health.add_theme_color_override("font_color", Color.RED)
healthtext.text = "[|·········][CRITICAL]"
healthtext.add_theme_color_override("font_color", Color.RED)
elif player.health == 0:
$Label_Health.text = "[··········][DEAD/Shift+R to revive]"
$Label_Health.add_theme_color_override("font_color", Color.MEDIUM_PURPLE)
healthtext.text = "[··········][DEAD/Shift+R to revive]"
healthtext.add_theme_color_override("font_color", Color.MEDIUM_PURPLE)
Engine.time_scale = 0.001

View file

@ -26,7 +26,7 @@ func _ready() -> void:
var touched = false
var health = 0
var health = 100
func teleport_to_checkpoint():
levelcore = get_node("/root/LevelCore")

View file

@ -25,7 +25,7 @@ DiscordRPCLoader="*res://addons/discord-rpc-gd/nodes/discord_autoload.gd"
[display]
window/stretch/mode="viewport"
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]