nearly done

This commit is contained in:
kevadesu 2025-05-21 22:58:14 +02:00
parent 659c2e9398
commit 7a36309e64
7 changed files with 187 additions and 10 deletions

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=32 format=3 uid="uid://bn20cqfwvm2oe"]
[ext_resource type="Script" uid="uid://wr38f8q1w7yq" path="res://main.gd" id="1_fwt2i"]
[ext_resource type="Script" uid="uid://bpj62lqejp32d" path="res://main.gd" id="1_fwt2i"]
[ext_resource type="PackedScene" uid="uid://bs6yq6gy7k2sb" path="res://player.tscn" id="1_lsi31"]
[ext_resource type="Shape3D" uid="uid://30um6cm5oj6q" path="res://wall_cwt.tres" id="2_7sds5"]
[ext_resource type="FontFile" uid="uid://rswq6vrwr2nx" path="res://InstrumentSans-VariableFont_wdth,wght.ttf" id="2_fq2vn"]
@ -210,7 +210,7 @@ visible = false
shape = ExtResource("3_n0qnv")
[node name="MeshInstance3D94" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, -0.353553, 0, 0.707107, 0.353553, -59.8062, 20.391, -13.0206)
transform = Transform3D(0.998721, 0.0357499, 0.0178749, -1.57275e-08, 0.707107, -0.353553, -0.050558, 0.706203, 0.353101, -118.096, 20.391, 2.58359)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
@ -221,7 +221,7 @@ visible = false
shape = ExtResource("3_n0qnv")
[node name="MeshInstance3D95" type="MeshInstance3D" parent="."]
transform = Transform3D(0.606113, 0.562418, 0.281208, 0, 0.707107, -0.353553, -0.795378, 0.428587, 0.214293, -64.1996, 20.391, -11.0367)
transform = Transform3D(0.565125, 0.583367, 0.291683, -4.83103e-08, 0.707107, -0.353553, -0.825005, 0.399604, 0.199802, -122.384, 20.391, 4.78707)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
@ -232,7 +232,7 @@ visible = false
shape = ExtResource("3_n0qnv")
[node name="MeshInstance3D96" type="MeshInstance3D" parent="."]
transform = Transform3D(0.0114491, 0.707061, 0.35353, 2.94263e-08, 0.707107, -0.353553, -0.999935, 0.00809583, 0.00404784, -65.2696, 20.391, -6.84236)
transform = Transform3D(-0.0391203, 0.706566, 0.353282, 2.03013e-08, 0.707107, -0.353553, -0.999235, -0.0276621, -0.0138311, -123.24, 20.391, 9.03015)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
@ -1012,6 +1012,16 @@ font = ExtResource("8_o5bhp")
font_size = 512
outline_size = 127
[node name="Label3D34" type="Label3D" parent="."]
transform = Transform3D(0.997077, 0, -0.0763884, 0, 0.999999, 0, 0.076389, 0, 0.99708, -118.904, 21.832, 25.4678)
offset = Vector2(1, 0)
modulate = Color(0.943031, 0.787658, 0.994854, 1)
outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "terminus"
font = ExtResource("8_o5bhp")
font_size = 512
outline_size = 127
[node name="Label3D12" type="Label3D" parent="."]
transform = Transform3D(-0.556745, 0, -0.830685, 0, 0.999999, 0, 0.830682, 0, -0.556746, -34.2202, 11.9477, 16.5364)
offset = Vector2(1, 0)
@ -1056,8 +1066,16 @@ outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "combination"
font = ExtResource("2_fq2vn")
[node name="Label3D35" type="Label3D" parent="."]
transform = Transform3D(0.998379, 0.0299629, 0.0483606, -0.0496484, 0.873927, 0.483515, -0.0277752, -0.485132, 0.874002, -118.359, 20.5331, 25.7475)
offset = Vector2(1, 0)
modulate = Color(0.943031, 0.787658, 0.994854, 1)
outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "end"
font = ExtResource("2_fq2vn")
[node name="Label3D22" type="Label3D" parent="."]
transform = Transform3D(0.031202, 0, 0.999515, 0, 0.999999, 0, -0.999512, 0, 0.0312013, -1.36618, 21.1992, -5.57596)
transform = Transform3D(0.031202, 0, 0.999515, 0, 0.999999, 0, -0.999512, 0, 0.0312013, -3.92109, 21.1992, -2.22603)
offset = Vector2(1, 0)
modulate = Color(0.943031, 0.787658, 0.994854, 1)
outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
@ -1067,13 +1085,31 @@ similar mechanics as those walls, so you'll have to try answering the
questions correctly by passing through the right wall"
font = ExtResource("2_fq2vn")
[node name="Label3D33" type="Label3D" parent="."]
transform = Transform3D(0.125091, 0, 0.992147, 0, 0.999999, 0, -0.992144, 0, 0.125091, -3.83606, 21.1992, -8.019)
offset = Vector2(1, 0)
modulate = Color(0.943031, 0.787658, 0.994854, 1)
outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "Erinnerst du dich zufällig an die Wand am Anfang des Levels,
die aus einer anderen Perspektive verschwunden ist?
Fallenwände funktionieren mit ähnlichen Mechanismen.
Du musst also versuchen, die Fragen richtig zu beantworten,
indem du durch die richtige Wand gehst."
font = ExtResource("2_fq2vn")
[node name="Label3D31" type="Label3D" parent="."]
transform = Transform3D(0.031202, 0, 0.999515, 0, 0.999999, 0, -0.999512, 0, 0.0312013, -54.6138, 21.1992, -5.57596)
offset = Vector2(1, 0)
modulate = Color(0.943031, 0.787658, 0.994854, 1)
outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "The tutorial is basically over, so try to complete
this station with everything you've learnt so far!"
text = "The test level is basically over, so try to complete
this station with everything you've learnt so far!
(Hint: try to walk through here)
-----
Dieses Test-Level ist eigentlich jetzt schon vorbei.
Versuche diese Station zu lösen, mit alles, das du
bis jetzt gelernt hast. (noch ein Tipp: versuche
hier durch zu laufen.)"
font = ExtResource("2_fq2vn")
[node name="Label3D13" type="Label3D" parent="."]
@ -1114,6 +1150,22 @@ font = ExtResource("2_fq2vn")
font_size = 64
outline_size = 24
[node name="Label3D36" type="Label3D" parent="."]
transform = Transform3D(0.999999, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -119.143, 20.01, 28.144)
offset = Vector2(1, 0)
modulate = Color(0.943031, 0.787658, 0.994854, 1)
outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "Danke, dass du dir Zeit genommen hast, dieses Spiel zu
spielen! Es wurde für den Projektunterricht gemacht
und hatte mir sehr Spass gemacht, es zu entwickeln!
Thanks to you for taking the time to play this game!
I made this for project classes, and it was pretty fun
to develop."
font = ExtResource("2_fq2vn")
font_size = 64
outline_size = 24
[node name="Label3D23" type="Label3D" parent="."]
transform = Transform3D(0.0271902, -0.685056, 0.727983, 0.025569, 0.728491, 0.684579, -0.999302, 0, 0.0373241, -12.6999, 21.0691, -5.50222)
offset = Vector2(1, 0)
@ -1356,6 +1408,41 @@ skeleton = NodePath("../MeshInstance3D")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D98/StaticBody3D"]
shape = ExtResource("2_7sds5")
[node name="MeshInstance3D102" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 2, -119.061, 20, 24.2032)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
[node name="MeshInstance3D104" type="MeshInstance3D" parent="MeshInstance3D102"]
transform = Transform3D(-1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, 1, 0, 0, 0)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../../MeshInstance3D")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D102"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D102/StaticBody3D"]
shape = ExtResource("2_7sds5")
[node name="MeshInstance3D104" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 2, -114, 20, 24.203)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D104"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D104/StaticBody3D"]
shape = ExtResource("3_n0qnv")
[node name="MeshInstance3D103" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.516623, -1.71243, 0, 0.856213, 1.03325, -119.061, 20, 24.2032)
mesh = SubResource("PlaneMesh_rv2mx")
skeleton = NodePath("../MeshInstance3D")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D103"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D103/StaticBody3D"]
shape = ExtResource("2_7sds5")
[node name="MeshInstance3D99" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 2, -103, 25, -5)
mesh = SubResource("PlaneMesh_rv2mx")
@ -1519,17 +1606,21 @@ move the camera"
font = ExtResource("2_fq2vn")
[node name="Label3D7" type="Label3D" parent="."]
transform = Transform3D(0.940367, 0.267816, 0.209726, -0.311519, 0.925659, 0.214735, -0.136625, -0.267264, 0.953889, 0, 1.50331, -4.83472)
transform = Transform3D(0.981249, -0.168665, 0.093287, 0.135956, 0.948748, 0.285296, -0.136625, -0.267264, 0.953889, -0.308552, 1.50331, -7.61301)
modulate = Color(0.943031, 0.787658, 0.994854, 1)
outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "To open the menu, press Q"
text = "To pause the game, press Escape
Um das Spiel zu pausieren, drücke Escape"
font = ExtResource("2_fq2vn")
[node name="Label3D8" type="Label3D" parent="."]
transform = Transform3D(0.940367, 0.267816, 0.209726, -0.311519, 0.925659, 0.214735, -0.136625, -0.267264, 0.953889, 0, 1.86351, -4.91946)
modulate = Color(0.943031, 0.787658, 0.994854, 1)
outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
text = "If you're stuck, press R to reset"
text = "If you're stuck, press Shift+R to
spawn at last checkpoint
Wenn du stecken bleibst, drück Shift+R
um beim letzten Checkpoint wieder zu erscheinen"
font = ExtResource("2_fq2vn")
[node name="Label3D6" type="Label3D" parent="."]

BIN
assets/audio/Revive.wav Normal file

Binary file not shown.

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b0wflceouyghu"
path="res://.godot/imported/Revive.wav-b99a6c66ef44ba8e7381d12727f53c83.sample"
[deps]
source_file="res://assets/audio/Revive.wav"
dest_files=["res://.godot/imported/Revive.wav-b99a6c66ef44ba8e7381d12727f53c83.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

View file

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://hgtiqna24efi"
path="res://.godot/imported/SceneSpawnDeprecated.wav-c0134b8081fa17437021cc788cc37d8d.sample"
[deps]
source_file="res://assets/audio/SceneSpawnDeprecated.wav"
dest_files=["res://.godot/imported/SceneSpawnDeprecated.wav-c0134b8081fa17437021cc788cc37d8d.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

View file

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://vahvh3mwe0cl"
path="res://.godot/imported/SceneSpawnOld.wav-327394fb08c7e4547d6594c0efe22ab7.sample"
[deps]
source_file="res://assets/audio/SceneSpawnOld.wav"
dest_files=["res://.godot/imported/SceneSpawnOld.wav-327394fb08c7e4547d6594c0efe22ab7.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

View file

@ -43,6 +43,8 @@ func _process(delta: float):
player.teleport_to_checkpoint()
player.health = 100
Engine.time_scale = 1
player.audioplayer.stream = load("res://assets/audio/Revive.wav")
player.audioplayer.play()
elif Input.is_action_just_pressed("proluz_ui_reset"):
get_tree().reload_current_scene()
var player = get_node("Player")

View file

@ -42,20 +42,32 @@ func _integrate_forces(state):
#checkpoint = levelcore.checkpoint1
print("chat we hit the checkpoint one")
levelcore = get_node("/root/LevelCore")
if not levelcore.checkpoint == levelcore.checkpoint1:
audioplayer.stream = load("res://assets/audio/SceneSpawn.wav")
audioplayer.play()
levelcore.checkpoint = levelcore.checkpoint1
levelcore.checkpointtext.text = "station 1"
elif collider is StaticBody3D and collider.name == "StaticBody3D_S2":
print("chat we hit the checkpoint two")
levelcore = get_node("/root/LevelCore")
if not levelcore.checkpoint == levelcore.checkpoint2:
audioplayer.stream = load("res://assets/audio/SceneSpawn.wav")
audioplayer.play()
levelcore.checkpoint = levelcore.checkpoint2
levelcore.checkpointtext.text = "station 2"
elif collider is StaticBody3D and collider.name == "StaticBody3D_S3":
print("chat we hit the checkpoint three")
levelcore = get_node("/root/LevelCore")
if not levelcore.checkpoint == levelcore.checkpoint3:
audioplayer.stream = load("res://assets/audio/SceneSpawn.wav")
audioplayer.play()
levelcore.checkpoint = levelcore.checkpoint3
levelcore.checkpointtext.text = "station 3"
#func _integrate_forces(state):
# for i in range(state.get_contact_count()):
# var collider = state.get_contact_collider_object(i)