asdf
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fe9f7500fe
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9eee966368
4 changed files with 92 additions and 8 deletions
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@ -18,7 +18,8 @@ ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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sky_material = SubResource("ProceduralSkyMaterial_rv2mx")
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[sub_resource type="Environment" id="Environment_fq2vn"]
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background_mode = 2
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background_mode = 1
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background_color = Color(0.592153, 0.439631, 0.851984, 1)
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sky = SubResource("Sky_lsi31")
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tonemap_mode = 2
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glow_enabled = true
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@ -370,6 +371,86 @@ skeleton = NodePath("../MeshInstance3D3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D4/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D36" type="MeshInstance3D" parent="."]
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physics_interpolation_mode = 1
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 15, 5)
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material_override = SubResource("StandardMaterial3D_r3eyv")
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D3")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D36"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D36/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D42" type="MeshInstance3D" parent="."]
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physics_interpolation_mode = 1
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transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 9.99996, 15, -15)
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material_override = SubResource("StandardMaterial3D_r3eyv")
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D3")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D42"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D42/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D43" type="MeshInstance3D" parent="."]
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physics_interpolation_mode = 1
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transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 4.24385e-05, 15, -15)
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material_override = SubResource("StandardMaterial3D_r3eyv")
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D3")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D43"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D43/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D37" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, -5, 15, 0)
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material_override = SubResource("StandardMaterial3D_qbfpe")
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D3")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D37"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D37/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D39" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, -5, 15, -10)
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material_override = SubResource("StandardMaterial3D_qbfpe")
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D3")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D39"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D39/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D40" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, 15, 15, -10)
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material_override = SubResource("StandardMaterial3D_qbfpe")
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D3")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D40"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D40/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D41" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, 15, 15, -4.76837e-06)
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material_override = SubResource("StandardMaterial3D_qbfpe")
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D3")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D41"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D41/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D15" type="MeshInstance3D" parent="."]
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transform = Transform3D(1.31134e-07, 1, -3.82137e-15, -4.37114e-08, 1.91069e-15, -1, -1, 1.31134e-07, 4.37114e-08, -5, 5, -10)
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material_override = SubResource("StandardMaterial3D_qbfpe")
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@ -436,18 +517,21 @@ transform = Transform3D(-0.556745, 0, -0.830685, 0, 0.999999, 0, 0.830682, 0, -0
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offset = Vector2(1, 0)
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modulate = Color(0.943031, 0.787658, 0.994854, 1)
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outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
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text = "Algebra"
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text = "Algebra and wall jumps"
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font = ExtResource("2_fq2vn")
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[node name="Label3D13" type="Label3D" parent="."]
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transform = Transform3D(-3.87981e-08, 0.887598, -0.460619, -2.01342e-08, 0.460618, 0.8876, 0.999999, 4.37113e-08, 1.91069e-15, -31.0804, 11, 10)
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transform = Transform3D(-4.37113e-08, 0, -1, 0, 1, 0, 0.999999, 0, -4.37115e-08, -31.08, 12, 10)
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offset = Vector2(1, 0)
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modulate = Color(0.943031, 0.787658, 0.994854, 1)
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outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
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text = "In this sattion, you need to solve some mathematical
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equations (I know, boring) and get the answer right.
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If you end up answering even one wrong, you'll have
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to restart this entire station."
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to restart this entire station. this section also
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teaches you how to walk on diagonal surfaces by
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moving forwards and leaning towards the higher
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part of the platform"
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font = ExtResource("2_fq2vn")
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font_size = 64
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outline_size = 24
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@ -483,7 +567,7 @@ font_size = 128
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outline_size = 48
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[node name="MeshInstance3D29" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, -0.5, 0, 1, 0, 1, 0, -2.18557e-08, 10, 10, 10)
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transform = Transform3D(-4.37114e-08, 0, -0.75, 0, 1, 0, 1, 0, -3.27835e-08, 11.25, 10, 10)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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