Checkpoint-System irgendwie komplett verschissen
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52da27c158
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16 changed files with 154 additions and 35 deletions
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@ -1,6 +1,6 @@
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[gd_scene load_steps=23 format=3 uid="uid://bn20cqfwvm2oe"]
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[gd_scene load_steps=24 format=3 uid="uid://bn20cqfwvm2oe"]
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[ext_resource type="Script" uid="uid://wr38f8q1w7yq" path="res://pause_menu.gd" id="1_fwt2i"]
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[ext_resource type="Script" uid="uid://wr38f8q1w7yq" path="res://main.gd" id="1_fwt2i"]
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[ext_resource type="PackedScene" uid="uid://bs6yq6gy7k2sb" path="res://player.tscn" id="1_lsi31"]
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[ext_resource type="Shape3D" uid="uid://30um6cm5oj6q" path="res://wall_cwt.tres" id="2_7sds5"]
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[ext_resource type="FontFile" uid="uid://rswq6vrwr2nx" path="res://InstrumentSans-VariableFont_wdth,wght.ttf" id="2_fq2vn"]
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@ -30,6 +30,10 @@ albedo_texture = ExtResource("2_gp22r")
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[sub_resource type="PlaneMesh" id="PlaneMesh_rv2mx"]
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size = Vector2(10, 10)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_33ny2"]
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transparency = 1
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albedo_color = Color(0.618889, 0.459095, 1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o66vw"]
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albedo_texture = ExtResource("5_r3eyv")
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@ -101,10 +105,11 @@ shape = ExtResource("3_n0qnv")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.5, -27.5, 10, 12.5)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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surface_material_override/0 = SubResource("StandardMaterial3D_33ny2")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D14"]
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[node name="StaticBody3D_S1" type="StaticBody3D" parent="MeshInstance3D14"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D14/StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D14/StaticBody3D_S1"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D25" type="MeshInstance3D" parent="."]
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@ -121,12 +126,19 @@ shape = ExtResource("3_n0qnv")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.5, -27.5, 10, 7.5)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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surface_material_override/0 = SubResource("StandardMaterial3D_33ny2")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D24"]
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[node name="StaticBody3D_S1" type="StaticBody3D" parent="MeshInstance3D24"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D24/StaticBody3D"]
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[node name="CollisionShape3D_S1" type="CollisionShape3D" parent="MeshInstance3D24/StaticBody3D_S1"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D49" type="MeshInstance3D" parent="."]
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transform = Transform3D(-3.49691e-08, -1, -1.31134e-08, 0, -4.37114e-08, 0.3, -0.8, 4.37114e-08, 5.73206e-16, -30.8179, 12, 10.0294)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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surface_material_override/0 = SubResource("StandardMaterial3D_33ny2")
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[node name="MeshInstance3D26" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.707107, 0.353553, 0, -0.707107, 0.353553, -12.5, 10, 12.5)
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mesh = SubResource("PlaneMesh_rv2mx")
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@ -280,7 +292,7 @@ skeleton = NodePath("../MeshInstance3D")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D48"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D48/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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shape = ExtResource("2_7sds5")
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[node name="MeshInstance3D6" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, -10)
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@ -493,6 +505,7 @@ mesh = SubResource("PlaneMesh_rv2mx")
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shape = ExtResource("3_n0qnv")
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[node name="Player" parent="." instance=ExtResource("1_lsi31")]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 1.3736)
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top_level = true
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linear_damp = 3.0
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@ -553,7 +566,7 @@ transform = Transform3D(-4.37113e-08, 0, -1, 0, 1, 0, 0.999999, 0, -4.37115e-08,
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offset = Vector2(1, 0)
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modulate = Color(0.943031, 0.787658, 0.994854, 1)
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outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
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text = "In this sattion, you need to solve some mathematical
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text = "In this station, you need to solve some mathematical
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equations (I know, boring) and get the answer right.
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If you end up answering even one wrong, you'll have
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to restart this entire station. this section also
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