testing code
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parent
22c3d58957
commit
cbc400e629
4 changed files with 133 additions and 3 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=31 format=3 uid="uid://bn20cqfwvm2oe"]
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[gd_scene load_steps=32 format=3 uid="uid://bn20cqfwvm2oe"]
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[ext_resource type="Script" uid="uid://wr38f8q1w7yq" path="res://main.gd" id="1_fwt2i"]
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[ext_resource type="PackedScene" uid="uid://bs6yq6gy7k2sb" path="res://player.tscn" id="1_lsi31"]
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@ -82,6 +82,12 @@ font_size = 22
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outline_size = 4
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outline_color = Color(0, 0, 0, 1)
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[sub_resource type="LabelSettings" id="LabelSettings_2uy0w"]
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font = ExtResource("12_2uy0w")
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font_size = 38
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outline_size = 4
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outline_color = Color(0, 0, 0, 1)
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[node name="LevelCore" type="Node3D"]
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script = ExtResource("1_fwt2i")
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@ -328,6 +334,57 @@ skeleton = NodePath("../MeshInstance3D")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D58/StaticBody3D"]
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shape = ExtResource("2_7sds5")
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[node name="MeshInstance3D61" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 20, -10)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D61"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D61/StaticBody3D"]
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shape = ExtResource("2_7sds5")
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[node name="MeshInstance3D65" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 20, 0)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D65"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D65/StaticBody3D"]
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shape = ExtResource("2_7sds5")
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disabled = true
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[node name="MeshInstance3D62" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -20, 25, -5)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D62"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D62/StaticBody3D"]
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shape = ExtResource("3_n0qnv")
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[node name="MeshInstance3D64" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -20, 25, 5)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D64"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D64/StaticBody3D"]
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shape = ExtResource("2_7sds5")
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[node name="MeshInstance3D63" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1, -8.74228e-08, -3.82137e-15, 0, -4.37114e-08, 1, -8.74228e-08, 1, 4.37114e-08, -20, 25, -15)
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mesh = SubResource("PlaneMesh_rv2mx")
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skeleton = NodePath("../MeshInstance3D")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D63"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D63/StaticBody3D"]
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shape = ExtResource("2_7sds5")
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[node name="MeshInstance3D6" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, -10)
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material_override = SubResource("StandardMaterial3D_2uy0w")
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@ -902,6 +959,26 @@ font = ExtResource("2_fq2vn")
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font_size = 128
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outline_size = 48
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[node name="Label3D24" type="Label3D" parent="."]
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transform = Transform3D(-4.37113e-08, 0, 1, 0, 1, 0, -0.999999, 0, -4.37114e-08, -14.9565, 25.0789, -0.0186324)
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offset = Vector2(1, 0)
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modulate = Color(0.943031, 0.787658, 0.994854, 1)
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outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
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text = "Donut"
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font = ExtResource("2_fq2vn")
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font_size = 128
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outline_size = 48
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[node name="Label3D25" type="Label3D" parent="."]
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transform = Transform3D(-4.37113e-08, 0, 1, 0, 1, 0, -0.999999, 0, -4.37114e-08, -14.9565, 25.11, -10.0375)
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offset = Vector2(1, 0)
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modulate = Color(0.943031, 0.787658, 0.994854, 1)
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outline_modulate = Color(0.00803253, 9.36218e-06, 0.0382829, 1)
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text = "Telefon/Telephone"
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font = ExtResource("2_fq2vn")
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font_size = 128
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outline_size = 48
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[node name="Label3D10" type="Label3D" parent="."]
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transform = Transform3D(-0.111676, -0.112887, 0.987312, 0.0138923, 0.993252, 0.115138, -0.993647, 0.0265751, -0.109355, 5.67565, 2.01538, -0.103783)
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offset = Vector2(1, 0)
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@ -1010,6 +1087,15 @@ offset_bottom = 318.0
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text = "time/zeit: "
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label_settings = SubResource("LabelSettings_27422")
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[node name="Label_Health" type="Label" parent="."]
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offset_left = 100.0
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offset_top = 980.0
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offset_right = 625.0
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offset_bottom = 1008.0
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text = "[||||||||||]"
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label_settings = SubResource("LabelSettings_2uy0w")
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vertical_alignment = 2
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[node name="Label_Controls3" type="Label" parent="."]
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visible = false
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offset_left = 100.0
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42
main.gd
42
main.gd
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@ -11,6 +11,7 @@ var checkpoint = checkpoint0
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var time_accum = 0.0 # Timer accumulator
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@onready var player = get_node("Player")
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var elapsed_time := 0.0
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var restart_count = 0
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func _ready() -> void:
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var player = get_node("Player")
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@ -39,10 +40,51 @@ func _process(delta: float):
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elif Input.is_action_just_pressed("proluz_ui_respawn"):
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var player = get_node("Player")
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player.teleport_to_checkpoint()
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player.health = 100
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Engine.time_scale = 1
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elif Input.is_action_just_pressed("proluz_ui_reset"):
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get_tree().reload_current_scene()
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var player = get_node("Player")
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$Label_Controls2.text = get_formatted_time()
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# Health bar
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if player.health == 100:
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$Label_Health.text = "[//////////]"
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$Label_Health.add_theme_color_override("font_color", Color.GREEN)
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elif player.health >= 90:
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$Label_Health.text = "[/////////·]"
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$Label_Health.add_theme_color_override("font_color", Color.GREEN)
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elif player.health >= 80:
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$Label_Health.text = "[////////··]"
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$Label_Health.add_theme_color_override("font_color", Color.GREEN)
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elif player.health >= 70:
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$Label_Health.text = "[///////···]"
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$Label_Health.add_theme_color_override("font_color", Color.GREEN)
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elif player.health >= 60:
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$Label_Health.text = "[//////····]"
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$Label_Health.add_theme_color_override("font_color", Color.GREEN_YELLOW)
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elif player.health >= 50:
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$Label_Health.text = "[/////·····]"
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$Label_Health.add_theme_color_override("font_color", Color.GREEN_YELLOW)
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elif player.health >= 40:
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$Label_Health.text = "[////······]"
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$Label_Health.add_theme_color_override("font_color", Color.YELLOW)
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elif player.health >= 30:
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$Label_Health.text = "[///·······]"
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$Label_Health.add_theme_color_override("font_color", Color.YELLOW)
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elif player.health >= 20:
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$Label_Health.text = "[//········]"
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$Label_Health.add_theme_color_override("font_color", Color.YELLOW)
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elif player.health >= 10:
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$Label_Health.text = "[/·········]"
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$Label_Health.add_theme_color_override("font_color", Color.INDIAN_RED)
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elif player.health >= 1:
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$Label_Health.text = "[|·········][CRITICAL]"
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$Label_Health.add_theme_color_override("font_color", Color.RED)
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elif player.health == 0:
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$Label_Health.text = "[··········][DEAD/Shift+R to revive]"
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$Label_Health.add_theme_color_override("font_color", Color.MEDIUM_PURPLE)
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Engine.time_scale = 0.001
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func get_formatted_time() -> String:
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var total_milliseconds = int(elapsed_time * 1000)
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@ -92,6 +92,6 @@ label_settings = SubResource("LabelSettings_d3xb4")
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horizontal_alignment = 1
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vertical_alignment = 1
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[connection signal="pressed" from="MarginContainer/VBoxContainer/ResumeButton" to="." method="_on_resume_button_pressed"]
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[connection signal="pressed" from="MarginContainer/VBoxContainer/ResumeButton" to="." method="_on_button_pressed"]
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[connection signal="pressed" from="MarginContainer/VBoxContainer/ResumeButton" to="." method="_on_resume_button_pressed"]
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[connection signal="pressed" from="MarginContainer/VBoxContainer/ExitButton" to="." method="_on_exit_button_pressed"]
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@ -23,6 +23,8 @@ func _ready() -> void:
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# If touches object
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var touched = false
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var health = 100
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func teleport_to_checkpoint():
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levelcore = get_node("/root/LevelCore")
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var target_position = levelcore.checkpoint
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@ -43,7 +45,7 @@ func _integrate_forces(state):
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levelcore.checkpoint = levelcore.checkpoint1
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levelcore.checkpointtext.text = "station 1"
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elif collider is StaticBody3D and collider.name == "StaticBody3D_S2":
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print("chat we hit the checkpoint one")
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print("chat we hit the checkpoint two")
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levelcore = get_node("/root/LevelCore")
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levelcore.checkpoint = levelcore.checkpoint2
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levelcore.checkpointtext.text = "station 2"
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