extends Control @onready var start_button = get_node("TextureRect/MarginContainer/HBoxContainer/VBoxContainer/PlayButton") @onready var quit_button = get_node("TextureRect/MarginContainer/HBoxContainer/VBoxContainer/QuitButton") @onready var levellist = $TextureRect/MarginContainer/HBoxContainer/LevelList var playbutton = false var stringing = "hi" func main(): print("Hey!") func _ready(): print("READY!!! >w<") levellist.hide() # start_button.pressed.connect(_start_button_pressed) # quit_button.pressed.connect(_quit_button_pressed) func _start_button_pressed(): if playbutton == false: playbutton = true levellist.show() elif playbutton == true: playbutton = false levellist.hide() # get_tree().change_scene_to_file("res://Level_Core.tscn") func _quit_button_pressed(): get_tree().quit()