projektluzid/main.gd
kevadesu fe1eb58626 wah
2025-05-29 01:45:43 +02:00

128 lines
4.5 KiB
GDScript

# Do not change those values
extends Node3D
#region DO NOT CHANGE
var paused = false
@onready var pause_menu = $PauseMenu
var checkpoint = checkpoint0
@onready var healthtext = $HUD/HBoxContainer/VBoxContainer/Label_Health
@onready var checkpointtext = $HUD/HBoxContainer/VBoxContainer/Label_Station
@onready var narrationtext = $HUD/HBoxContainer2/VBoxContainer2/Label
@onready var player = get_node("Player")
var time_accum = 0.0 # Timer accumulator
var elapsed_time := 0.0
var restart_count = 0
#endregion
var checkpoint0 = Vector3(0, 2, 1.374)
var checkpoint1 = Vector3(-27.5, 13, 12.5)
var checkpoint2 = Vector3(0, 22, 1.374)
var checkpoint3 = Vector3(-50, 25, -5)
var terminus = Vector3(-8, -8.5, 9.5)
#region DO NOT TOUCH
func _ready() -> void:
# var player = get_node("%Player")
narrationtext.hide()
checkpointtext.text = "station 0"
# checkpointtext.text = startmenu.stringing
# while true:
# wait(5)
# print(player.checkpoint)
# DEBUG SECTION: Testing whether checkpoint value is accessible by printing it every 4 seconds
#func _process(delta: float) -> void:
# var player = get_node("Player")
# time_accum += delta
# if time_accum >= 4.0:
# print("Checkpoint:", player.checkpoint)
# time_accum = 0.0
func wait(seconds: float) -> void:
await get_tree().create_timer(seconds).timeout
func _process(delta: float):
elapsed_time += delta
if Input.is_action_just_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
pauseMenu()
elif Input.is_action_just_pressed("proluz_ui_respawn"):
player.teleport_to_checkpoint()
player.health = 100
Engine.time_scale = 1
player.audioplayer.stream = load("res://assets/audio/Revive.wav")
player.audioplayer.play()
restart_count = restart_count + 1
elif Input.is_action_just_pressed("proluz_ui_reset"):
get_tree().reload_current_scene()
$HUD/HBoxContainer/VBoxContainer/Label_Controls2.text = get_formatted_time()
# Health bar
if player.health == 100:
healthtext.text = "[//////////]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 90:
healthtext.text = "[/////////·]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 80:
healthtext.text = "[////////··]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 70:
healthtext.text = "[///////···]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 60:
healthtext.text = "[//////····]"
healthtext.add_theme_color_override("font_color", Color.GREEN_YELLOW)
elif player.health >= 50:
healthtext.text = "[/////·····]"
healthtext.add_theme_color_override("font_color", Color.GREEN_YELLOW)
elif player.health >= 40:
healthtext.text = "[////······]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 30:
healthtext.text = "[///·······]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 20:
healthtext.text = "[//········]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 10:
healthtext.text = "[/·········]"
healthtext.add_theme_color_override("font_color", Color.INDIAN_RED)
elif player.health >= 1:
healthtext.text = "[|·········][CRITICAL]"
healthtext.add_theme_color_override("font_color", Color.RED)
elif player.health == 0:
healthtext.text = "[··········][DEAD/Shift+R to revive]"
healthtext.add_theme_color_override("font_color", Color.MEDIUM_PURPLE)
Engine.time_scale = 0.001
#endregion
func get_formatted_time() -> String:
var total_milliseconds = int(elapsed_time * 1000)
var minutes = total_milliseconds / 60000
var seconds = (total_milliseconds % 60000) / 1000
var milliseconds = total_milliseconds % 1000
return "time: %02d:%02d.%03d" % [minutes, seconds, milliseconds]
func pauseMenu():
if paused:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
pause_menu.hide()
Engine.time_scale = 1
player.musicplayer.stream_paused = false
player.newmusicplayer.stream_paused = false
player.audioplayer.stream_paused = false
else:
pause_menu.show()
Engine.time_scale = 0.00001
player.musicplayer.stream_paused = true
player.newmusicplayer.stream_paused = true
player.audioplayer.stream_paused = true
# Engine.time_scale = -1
paused = !paused
func narrate(text: String):
player.audioplayer.stream = load("res://addons/kenney_ui_audio/switch38.wav")
player.audioplayer.play()
narrationtext.text = text