projektluzid/main_l2.gd
kevadesu fe1eb58626 wah
2025-05-29 01:45:43 +02:00

197 lines
7.3 KiB
GDScript

# Do not change those values
extends Node3D
var paused = false
@onready var pause_menu = $PauseMenu
var checkpoint = checkpoint0
@onready var healthtext = $HUD/HBoxContainer/VBoxContainer/Label_Health
@onready var checkpointtext = $HUD/HBoxContainer/VBoxContainer/Label_Station
@onready var narrationtext = $HUD/HBoxContainer2/VBoxContainer2/Label
@onready var player = get_node("Player")
var time_accum = 0.0 # Timer accumulator
var elapsed_time := 0.0
var restart_count = 0
var checkpoint0 = Vector3(0, 1.5, 0)
var checkpoint1 = Vector3(-27.5, 13, 12.5)
var checkpoint2 = Vector3(0, 22, 1.374)
var checkpoint3 = Vector3(-50, 25, -5)
var terminus = Vector3(-8, -8.5, 9.5)
func wait(specifiedsecond: float):
await get_tree().create_timer(4).timeout
func _on_audio_finished():
player.newmusicplayer.play()
func _ready() -> void:
# var player = get_node("%Player")
# player.newmusicplayer.finished.connect(_on_audio_finished)
checkpointtext.text = "station 0"
narrationtext.hide()
narrationtext.show()
narrate("Hi.")
await get_tree().create_timer(2).timeout
narrate("You probably have no idea who I could be.")
await get_tree().create_timer(4).timeout
narrate("But I've been watching you.")
await get_tree().create_timer(3).timeout
narrate("Closely.")
await get_tree().create_timer(2).timeout
narrate("You don't know it yet, but essentially, \nI guess you could call me a different version \nof what you happen to be.")
await get_tree().create_timer(8).timeout
narrate("I am what you think. I am you.")
await get_tree().create_timer(3).timeout
narrate("Sure, it may sound weird, but I am you, but not at the same time.\nI can speak, you can't, at least not yet.")
await get_tree().create_timer(7).timeout
narrate("I will be here.")
await get_tree().create_timer(1).timeout
narrate("Everywhere you go.")
await get_tree().create_timer(1).timeout
narrate("Thinking.")
await get_tree().create_timer(1).timeout
narrate("Seeing.")
player.musicplayer.stream = load("res://assets/audio/FlyingHomeIntro.ogg")
player.musicplayer.play()
await get_tree().create_timer(1).timeout
narrate("Talking.")
await get_tree().create_timer(1).timeout
narrate("Acting.")
await get_tree().create_timer(1).timeout
narrate("So good that sometimes you won't even notice I'm here.")
await get_tree().create_timer(4).timeout
narrate("It's like I live in your mind.")
await get_tree().create_timer(2).timeout
narrate("Although,")
await get_tree().create_timer(1).timeout
narrate("Although, there's no reason to be scared of me.")
await get_tree().create_timer(4).timeout
narrate("After all, I'm a part of your thoughts, without me you probably\nwouldn't be alive due to some dumb shit\nyou'd be likely to do.")
await get_tree().create_timer(8).timeout
narrate("Must feel like a lucid dream, huh?")
await get_tree().create_timer(3).timeout
narrate("Kind of almost as lucid as...")
await get_tree().create_timer(3).timeout
narrationtext.hide()
player.musicplayer.stream = load("res://assets/audio/FlyingHomeMain.ogg")
player.musicplayer.stream.loop = true
player.musicplayer.play()
# player.musicplayer.stream.loop = true
narrationtext.text = ""
narrationtext.show()
$PROLUZ_LOGO.show()
await get_tree().create_timer(1.9).timeout
# $PROLUZ_LOGO.hide()
narrationtext.text = "Music playing is \"FSM Team - Flying Home\""
await get_tree().create_timer(1.71).timeout
narrationtext.text = "Published by Lintine GS2EB"
await get_tree().create_timer(1.71).timeout
narrationtext.text = "Solo project by kevadesu"
await get_tree().create_timer(1.71).timeout
narrationtext.text = "Without initial experience in Godot"
await get_tree().create_timer(1.71).timeout
narrationtext.text = "Started as a school project"
await get_tree().create_timer(1.71).timeout
narrationtext.hide()
$PROLUZ_LOGO.hide()
# narrationtext.hide()
# while true:
# wait(5)
# print(player.checkpoint)
# DEBUG SECTION: Testing whether checkpoint value is accessible by printing it every 4 seconds
#func _process(delta: float) -> void:
# var player = get_node("Player")
# time_accum += delta
# if time_accum >= 4.0:
# print("Checkpoint:", player.checkpoint)
# time_accum = 0.0
func _process(delta: float):
elapsed_time += delta
if Input.is_action_just_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
pauseMenu()
elif Input.is_action_just_pressed("proluz_ui_respawn"):
var player = get_node("Player")
player.teleport_to_checkpoint()
player.health = 100
Engine.time_scale = 1
player.audioplayer.stream = load("res://assets/audio/Revive.wav")
player.audioplayer.play()
restart_count = restart_count + 1
elif Input.is_action_just_pressed("proluz_ui_reset"):
get_tree().reload_current_scene()
var player = get_node("Player")
$HUD/HBoxContainer/VBoxContainer/Label_Controls2.text = get_formatted_time()
# Health bar
if player.health == 100:
healthtext.text = "[//////////]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 90:
healthtext.text = "[/////////·]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 80:
healthtext.text = "[////////··]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 70:
healthtext.text = "[///////···]"
healthtext.add_theme_color_override("font_color", Color.GREEN)
elif player.health >= 60:
healthtext.text = "[//////····]"
healthtext.add_theme_color_override("font_color", Color.GREEN_YELLOW)
elif player.health >= 50:
healthtext.text = "[/////·····]"
healthtext.add_theme_color_override("font_color", Color.GREEN_YELLOW)
elif player.health >= 40:
healthtext.text = "[////······]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 30:
healthtext.text = "[///·······]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 20:
healthtext.text = "[//········]"
healthtext.add_theme_color_override("font_color", Color.YELLOW)
elif player.health >= 10:
healthtext.text = "[/·········]"
healthtext.add_theme_color_override("font_color", Color.INDIAN_RED)
elif player.health >= 1:
healthtext.text = "[|·········][CRITICAL]"
healthtext.add_theme_color_override("font_color", Color.RED)
elif player.health == 0:
healthtext.text = "[··········][DEAD/Shift+R to revive]"
healthtext.add_theme_color_override("font_color", Color.MEDIUM_PURPLE)
Engine.time_scale = 0.001
func narrate(text: String):
player.audioplayer.stream = load("res://addons/kenney_ui_audio/switch38.wav")
player.audioplayer.play()
narrationtext.text = text
func get_formatted_time() -> String:
var total_milliseconds = int(elapsed_time * 1000)
var minutes = total_milliseconds / 60000
var seconds = (total_milliseconds % 60000) / 1000
var milliseconds = total_milliseconds % 1000
return "time: %02d:%02d.%03d" % [minutes, seconds, milliseconds]
func pauseMenu():
if paused:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
pause_menu.hide()
Engine.time_scale = 1
player.musicplayer.stream_paused = false
player.newmusicplayer.stream_paused = false
player.audioplayer.stream_paused = false
else:
pause_menu.show()
Engine.time_scale = 0.00001
player.musicplayer.stream_paused = true
player.newmusicplayer.stream_paused = true
player.audioplayer.stream_paused = true
paused = !paused