projektluzid/player.gd
kevadesu 9a7fab8252 um.
2025-05-02 04:27:38 +02:00

38 lines
1.2 KiB
GDScript

extends RigidBody3D
# Configure options
var mouse_sensitivity := 0.001
var twist_input := 0.0
var pitch_input := 0.0
@onready var twist_pivot := $TwistPivot
@onready var pitch_pivot := $TwistPivot/PitchPivot
# Do not touch this part of the code
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _process(delta: float) -> void:
var input := Vector3.ZERO
input.x = Input.get_axis("move_left", "move_right")
input.z = Input.get_axis("move_forward", "move_back")
apply_central_force(twist_pivot.basis * input * 3000.0 * delta)
if Input.is_action_just_pressed("proluz_ui_pause"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if Input.is_action_just_pressed("proluz_ui_grab"):
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
twist_pivot.rotate_y(twist_input)
pitch_pivot.rotate_x(pitch_input)
pitch_pivot.rotation.x = clamp(pitch_pivot.rotation.x, deg_to_rad(-30), deg_to_rad(30))
twist_input = 0.0
pitch_input = 0.0
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
twist_input = - event.relative.x * mouse_sensitivity
pitch_input = - event.relative.y * mouse_sensitivity