projektluzid/main.gd

49 lines
1.2 KiB
GDScript

extends Node3D
@onready var pause_menu = $PauseMenu
var paused = false
#var showpaused = false
var checkpoint = "checkpoint0"
var checkpoint0 = Vector3(0, 2, 1.374)
var checkpoint1 = Vector3(-27.5, 13, 12.5)
var checkpoint2 = Vector3(0, 22, 1.374)
var time_accum = 0.0 # Timer accumulator
@onready var player = get_node("Player")
func _ready() -> void:
var player = get_node("Player")
# while true:
# wait(5)
# print(player.checkpoint)
# DEBUG SECTION: Testing whether checkpoint value is accessible by printing it every 4 seconds
#func _process(delta: float) -> void:
# var player = get_node("Player")
# time_accum += delta
# if time_accum >= 4.0:
# print("Checkpoint:", player.checkpoint)
# time_accum = 0.0
func wait(seconds: float) -> void:
await get_tree().create_timer(seconds).timeout
func _process(delta: float):
if Input.is_action_just_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
pauseMenu()
elif Input.is_action_just_pressed("proluz_ui_respawn"):
player.teleport_to_checkpoint
func pauseMenu():
if paused:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
pause_menu.hide()
Engine.time_scale = 1
else:
pause_menu.show()
Engine.time_scale = 0.00001
# Engine.time_scale = -1
paused = !paused